That is, you have something like this in memory: Memory ADDR_Player 0x0050F4F4 0x00C9A000 That's a CPlayer object, so the variable holding 0x00C9A000 is a "pointer to CPlayer" which means the variable holding 0x0050F4F4 is a "pointer to pointer to CPlayer". That means the type of the original variable holding 0x0050F4F4 is "pointer to pointer to something".įinally, you can look at what resides at address 0x00C9A000. Since that is a memory address, the type of that data is "pointer to something". What resides at address 0x0050F4F4? Another memory address: 0x00C9A000. If you dereference *ADDR_Player + offset:ĬPlayer* pPlayer = *(CPlayer*) ADDR_Player but this is incorrect and I don’t understand why the correct one is casted to a double pointer:Ġx0050F4F4 is a memory address, so the type of a variable holding that value would be a "pointer to something", but a pointer to what? What I don’t understand is why did they cast ADDR_Player to a pointer to a pointer of type CPlayer? How is it a double pointer?Ġx0050F4F4 -> 0x00C9A000 = 13202112 (random value) Then 0x00C9A000 + F8 = 0x00C9A0F8 will give us the dynamic address of healthĬPlayer* pPlayer = *(CPlayer**) ADDR_Player GlaxoSmithKline’s vaccine is targeted to adults 60 and older and was approved by the FDA on May 3. We have 0x0050F4F4 (static local player pointer) which points to 0x00CA9000 (dynamic player object address) Earlier this month, the FDA gave its first-ever approval to a vaccine that protects against RSV, which is associated with 6,000 to 10,000 deaths each year in adults 65 and older and as many as 160,000 hospitalizations within this group. You may also use this directory to add new content to the game found elsewhere, such as Quadropolis. Here are the addresses found with Cheat Engine from searching the health value. The 'AssaultCube home (profile) folder' is used to save all of your AssaultCube screenshots, settings, maps, etc. Will be using the game Assault Cube as an example.
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